Titan Quest May 27

This morning I decided to settle for a slideshow of screenshots from the game. It begins at the bottom of the underwater dungeon, proceeds top-side to the coast, through the tunnel to the other side where I have just begun construction this morning.

The story I’ve been trying to come up with for the level came to me this morning as I was waking up: You start on the pier and a boy rushes up to you and tells you his dad, the local archaeologist, unearthed a tomb nearby. He went inside but never came out and monsters have been seen around the opening. He asks you to go save him if possible. So you go investigate the underwater cavern, kill all the monsters and grab all the loot you can find. When you come out you realize you must have missed some – they escaped the tomb and are attacking your home. You run back to your house and kill all the monsters in the vicinity. Then you see your mother lying on the ground outside. An old woman is tending to her and tells you that only a specific plant in the mountains nearby can save her. It’s obvious what you have to do and you proceed to the mountain tunnel…

If I have time I will try to implement some of this in the form of dialogue, but I don’t know if I will be able to do so…

Second Update May 27

Second Update May 27

Last Update:
I began work at about 7:30 this morning and got a lot done. The image above is a result of that work. After lunch, I wrangled with designing the rest of that area and got hung up when the player character would not walk up a path I had designed and lined with large boulders. It turns out the boulders, which are round, have blocky square collision models (invisible unless you turn that feature on so you can see it) that were spilling onto the path and blocking the player from getting past. I am going to have to work around this or redesign the area.

One last update before I go to bed:
Midnight – I finally got this scene finished after hours of trouble with this bridge over a ravine idea connected by a downward-spiraling path. Watch this slideshow to see how it turned out. Turns out I underestimated the troublesome isometric view in causing me trouble! Back to the drawing board, it seems. But before that happens I’m going to bed!