Parent Material Used in UDK to Drive All Materials

Parent Material Used in UDK to Drive All Materials

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I use mostly Material Instances in my levels that are driven by this parent material. It allows for very fast material setup and provides me with nodes to control just about every aspect of most materials. This speeds up my work flow, simplifies my materials, and lessens the graphics overhead in my levels. The bump offset breakout section was derived directly from a tutorial in “Mastering Unreal Technology Vol 2.”

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