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	<title>Dale&#039;s 3D Stuff</title>
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	<link>http://www.dwbgallery.com</link>
	<description>It&#039;s stuff ... in 3D</description>
	<lastBuildDate>Tue, 20 Sep 2011 20:06:22 +0000</lastBuildDate>
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		<item>
		<title>Daleinator!</title>
		<link>http://www.dwbgallery.com/daleinatorblog/</link>
		<comments>http://www.dwbgallery.com/daleinatorblog/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 16:20:18 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[Environment Art]]></category>

		<guid isPermaLink="false">http://www.dwbgallery.com/?p=1056</guid>
		<description><![CDATA[Click here to teleport to my blog.  It's all about what I find interesting or important.  See you there!]]></description>
			<content:encoded><![CDATA[Click here to teleport to my blog.  It's all about what I find interesting or important.  See you there!]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Modular Bookcase and end table</title>
		<link>http://www.dwbgallery.com/modular-bookcase-and-end-table/</link>
		<comments>http://www.dwbgallery.com/modular-bookcase-and-end-table/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 20:28:46 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[Environment Art]]></category>

		<guid isPermaLink="false">http://www.dwbgallery.com/?p=1016</guid>
		<description><![CDATA[<img width="188" height="105" src="http://www.dwbgallery.com/wp-content/uploads/bookcase_modular01-188x105.jpg" class="attachment-medium wp-post-image" alt="Modular Bookcase &amp; End Table view 2" title="Modular Bookcase &amp; End Table view 2" />This set of models was designed to be modular.  This allowed me to place the sections together in any configuration and have them appear seamless.  &#8230;]]></description>
			<content:encoded><![CDATA[<img width="188" height="105" src="http://www.dwbgallery.com/wp-content/uploads/bookcase_modular01-188x105.jpg" class="attachment-medium wp-post-image" alt="Modular Bookcase &amp; End Table view 2" title="Modular Bookcase &amp; End Table view 2" /><p></p><br /><p>This set of models was designed to be modular.  This allowed me to place the sections together in any configuration and have them appear seamless.  They also had to snap together while staying on the UDK grid.  Projecting from the high poly to the low poly, I also created two cavity maps and baked those into the diffuse for added appearance of depth.  Combined, the low-poly models totaled 1748 polys.<br />

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<a href='http://www.dwbgallery.com/modular-bookcase-and-end-table/bookcase_modular02-2/' title='Modular Bookcase &amp; End Table textured'><img width="88" height="88" src="http://www.dwbgallery.com/wp-content/uploads/bookcase_modular021-88x88.jpg" class="attachment-thumbnail" alt="Modular Bookcase &amp; End Table textured" title="Modular Bookcase &amp; End Table textured" /></a>
<a href='http://www.dwbgallery.com/modular-bookcase-and-end-table/bookcase_modular00-2/' title='Modular Bookcase &amp; End Table high-poly wireframe'><img width="88" height="88" src="http://www.dwbgallery.com/wp-content/uploads/bookcase_modular001-88x88.jpg" class="attachment-thumbnail" alt="Modular Bookcase &amp; End Table high-poly wireframe" title="Modular Bookcase &amp; End Table high-poly wireframe" /></a>
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To make the slideshow full-screen, hover your mouse over it. When your cursor turns into a <img class="size-full wp-image-606 alignnone" style="margin-top: -5px; margin-bottom: -5px;" title="double_arrow" src="http://www.dwbgallery.com/wp-content/uploads/double_arrow.gif" alt="" width="25" height="25" /> click and it will expand. <strong>Hit ESC to return here.</strong> Moving your mouse into either left or right edges (and then clicking) will allow you to move forward or backward.</p>
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<a href="http://www.dwbgallery.com/wp-content/uploads/bookcase_modular021.jpg"><img src="http://www.dwbgallery.com/wp-content/uploads/bookcase_modular021-88x88.jpg" alt="Modular Bookcase &amp; End Table textured" title="Modular Bookcase &amp; End Table textured" width="88" height="88" class="size-thumbnail wp-image-1025" /></a><br />
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<a href="http://www.dwbgallery.com/wp-content/uploads/bookcase_modular001.jpg"><img src="http://www.dwbgallery.com/wp-content/uploads/bookcase_modular001-88x88.jpg" alt="Modular Bookcase &amp; End Table wireframe" title="Modular Bookcase &amp; End Table wireframe" width="88" height="88" class="size-thumbnail wp-image-1028" /></a><br />
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<a href="http://www.dwbgallery.com/wp-content/uploads/bookcase_modular01.jpg"><img src="http://www.dwbgallery.com/wp-content/uploads/bookcase_modular01-88x88.jpg" alt="Modular Bookcase &amp; End Table perspective, low-poly" title="Modular Bookcase &amp; End Table perspective, low-poly" width="88" height="88" class="size-thumbnail wp-image-1030" /></a><br />
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<a href="http://www.dwbgallery.com/wp-content/uploads/bookcase_modular01wire1.jpg"><img src="http://www.dwbgallery.com/wp-content/uploads/bookcase_modular01wire1-88x88.jpg" alt="Modular Bookcase &amp; End Table low-poly wireframe" title="Modular Bookcase &amp; End Table low-poly wireframe" width="88" height="88" class="size-thumbnail wp-image-1039" /></a><br />
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<a href="http://www.dwbgallery.com/wp-content/uploads/bookcase_modular04.jpg"><img src="http://www.dwbgallery.com/wp-content/uploads/bookcase_modular04-88x88.jpg" alt="Modular Bookcase &amp; End Table diffuse 2048x2048" title="Modular Bookcase &amp; End Table diffuse 2048x2048" width="88" height="88" class="size-thumbnail wp-image-1045" /></a><br />
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		<item>
		<title>Grand Arch &amp; Column</title>
		<link>http://www.dwbgallery.com/grand-arch-column/</link>
		<comments>http://www.dwbgallery.com/grand-arch-column/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 21:20:30 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[Environment Art]]></category>

		<guid isPermaLink="false">http://www.dwbgallery.com/?p=983</guid>
		<description><![CDATA[Grand Arch &#038; Column]]></description>
			<content:encoded><![CDATA[<img width="188" height="130" src="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_mod_cr-188x130.jpg" class="attachment-medium wp-post-image" alt="grand_arch_column_mod_cr" title="grand_arch_column_mod_cr" /><p></p><br />
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<a href='http://www.dwbgallery.com/grand-arch-column/grand_arch_column_mod/' title='Grand Arch'><img width="88" height="88" src="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_mod-88x88.jpg" class="attachment-thumbnail" alt="Grand Arch" title="Grand Arch" /></a>
<a href='http://www.dwbgallery.com/grand-arch-column/grand_arch_column_wir/' title='Grand Arch - wireframe'><img width="88" height="88" src="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_wir-88x88.jpg" class="attachment-thumbnail" alt="Grand Arch - wireframe" title="Grand Arch - wireframe" /></a>
<a href='http://www.dwbgallery.com/grand-arch-column/grand_arch_column_mod_hp1/' title='Grand Arch high poly closeup'><img width="88" height="88" src="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_mod_hp1-88x88.jpg" class="attachment-thumbnail" alt="Grand Arch high poly closeup" title="Grand Arch high poly closeup" /></a>
<a href='http://www.dwbgallery.com/grand-arch-column/grand_arch_column_mod_hp2/' title='Grand Arch high poly closeup 2'><img width="88" height="88" src="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_mod_hp2-88x88.jpg" class="attachment-thumbnail" alt="Grand Arch high poly closeup 2" title="Grand Arch high poly closeup 2" /></a>
<a href='http://www.dwbgallery.com/grand-arch-column/grand_column_mod/' title='Grand Column - in engine with normal map and height map'><img width="88" height="88" src="http://www.dwbgallery.com/wp-content/uploads/grand_column_mod-88x88.jpg" class="attachment-thumbnail" alt="Grand Column - in engine with normal map and height map" title="Grand Column - in engine with normal map and height map" /></a>
<a href='http://www.dwbgallery.com/grand-arch-column/grand_arch_column_dif/' title='Grand Arch Column diffuse texture'><img width="88" height="88" src="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_dif-88x88.jpg" class="attachment-thumbnail" alt="Grand Arch Column diffuse texture" title="Grand Arch Column diffuse texture" /></a>
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<br />
To make the slideshow full-screen, hover your mouse over it. When your cursor turns into a <img class="size-full wp-image-606 alignnone" style="margin-top: -5px; margin-bottom: -5px;" title="double_arrow" src="http://www.dwbgallery.com/wp-content/uploads/double_arrow.gif" alt="" width="25" height="25" /> click and it will expand. <strong>Hit ESC to return here.</strong> Moving your mouse into either left or right edges (and then clicking) will allow you to move forward or backward.</p>
<p><div class="narrow-column left"><p><br />
<a href="http://www.dwbgallery.com/wp-content/uploads/files/grand_arch_mod.zip" alt="high poly model in obj file format" title="high poly model in obj file format (3.83MB obj file format)">High Poly obj Model</a><br />
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<a href="http://www.dwbgallery.com/wp-content/uploads/files/grand_arch_column.tif" alt="diffuse texture" title="diffuse texture (7.56MB, tif file format)">diffuse texture</a><br />
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<a href="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_mod.jpg"><img src="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_mod-88x88.jpg" alt="Grand Arch" title="Grand Arch" width="88" height="88" class="size-thumbnail wp-image-984" /></a><br />
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<a href="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_wir.jpg"><img src="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_wir-88x88.jpg" alt="Grand Arch - wireframe" title="Grand Arch - wireframe" width="88" height="88" class="size-thumbnail wp-image-985" /></a><br />
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<a href="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_mod_hp1.jpg"><img src="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_mod_hp1-88x88.jpg" alt="Grand Arch high poly closeup" title="Grand Arch high poly closeup" width="88" height="88" class="size-thumbnail wp-image-996" /></a><br />
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<a href="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_mod_hp2.jpg"><img src="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_mod_hp2-88x88.jpg" alt="Grand Arch high poly closeup 2" title="Grand Arch high poly closeup 2" width="88" height="88" class="size-thumbnail wp-image-997" /></a><br />
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<a href="http://www.dwbgallery.com/wp-content/uploads/grand_column_mod.jpg"><img src="http://www.dwbgallery.com/wp-content/uploads/grand_column_mod-88x88.jpg" alt="Grand Column - in engine with normal map and height map" title="Grand Column - in engine with normal map and height map" width="88" height="88" class="size-thumbnail wp-image-998" /></a><br />
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<a href="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_dif.jpg"><img src="http://www.dwbgallery.com/wp-content/uploads/grand_arch_column_dif-88x88.jpg" alt="Grand Arch Column diffuse texture" title="Grand Arch Column diffuse texture" width="88" height="88" class="size-thumbnail wp-image-1000" /></a><br />
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		</item>
		<item>
		<title>Freelancing</title>
		<link>http://www.dwbgallery.com/freelancing/</link>
		<comments>http://www.dwbgallery.com/freelancing/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 21:01:50 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[Environment Art]]></category>

		<guid isPermaLink="false">http://www.dwbgallery.com/?p=923</guid>
		<description><![CDATA[Images from an interior space designed for Gale Force Logic, Spring 2011 using UDK.]]></description>
			<content:encoded><![CDATA[<img width="188" height="145" src="http://www.dwbgallery.com/wp-content/uploads/cyranosbackroom_apr2011cr-188x145.jpg" class="attachment-medium wp-post-image" alt="cyranosbackroom_apr2011cr" title="cyranosbackroom_apr2011cr" /><p></p><br /><p>Expanding on the experience I gained as an environment artist at Icarus Studios, I designed environments and props for Gale Force Logic from Summer 2010 through Spring 2011.  This post will showcase some of the assets and environments completed during that time.  Everything, including all textures and models, was created from scratch by myself.  To sit back and watch a slideshow, click in the middle of the slideshow below this text.  For more info on any of the images, click its thumbnail below that.<br />

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<a href='http://www.dwbgallery.com/freelancing/casinointerior_railing/' title='Interior shot of bar &amp; lounge'><img width="88" height="88" src="http://www.dwbgallery.com/wp-content/uploads/CasinoInterior_railing-88x88.jpg" class="attachment-thumbnail" alt="Interior shot of bar &amp; lounge" title="Interior shot of bar &amp; lounge" /></a>
<a href='http://www.dwbgallery.com/freelancing/cyranosbackroom_apr2011/' title='UDK Mobile iOS indoor environment'><img width="88" height="88" src="http://www.dwbgallery.com/wp-content/uploads/cyranosbackroom_apr2011-88x88.jpg" class="attachment-thumbnail" alt="UDK Mobile iOS indoor environment" title="UDK Mobile iOS indoor environment" /></a>
<a href='http://www.dwbgallery.com/freelancing/cyranosbar_apr2011/' title='Cyrano&#039;s Bar - Proof-of-concept for Gale Force Logic'><img width="88" height="88" src="http://www.dwbgallery.com/wp-content/uploads/cyranosbar_apr2011-88x88.jpg" class="attachment-thumbnail" alt="Cyrano&#039;s Bar - Proof-of-concept for Gale Force Logic" title="Cyrano&#039;s Bar - Proof-of-concept for Gale Force Logic" /></a>
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<div class="narrow-column left"><p><br />
<a rel="attachment wp-att-893" href="http://www.dwbgallery.com/freelancing/cyranosbackroom_apr2011/"><img class="size-thumbnail wp-image-893 " title="UDK Mobile iOS indoor environment" src="http://www.dwbgallery.com/wp-content/uploads/cyranosbackroom_apr2011-88x88.jpg" alt="UDK Mobile iOS indoor environment" width="88" height="88" /></a><br />
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<div class="narrow-column right"><p><br />
<a rel="attachment wp-att-963" href="http://www.dwbgallery.com/freelancing/cyranosbar_apr2011/"><img class="size-thumbnail wp-image-963 " title="Cyrano's Bar - Proof-of-concept for Gale Force Logic" src="http://www.dwbgallery.com/wp-content/uploads/cyranosbar_apr2011-88x88.jpg" alt="Cyrano's Bar - Proof-of-concept for Gale Force Logic" width="88" height="88" /></a><br />
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<div class="narrow-column left"><p><br />
<a rel="attachment wp-att-809" href="http://www.dwbgallery.com/freelancing/casinointerior_railing/"><img class="size-thumbnail wp-image-809" title="Interior shot of bar &amp; lounge" src="http://www.dwbgallery.com/wp-content/uploads/CasinoInterior_railing-88x88.jpg" alt="Interior shot of bar &amp; lounge" width="88" height="88" /></a><br />
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		<item>
		<title>Hoover Dam</title>
		<link>http://www.dwbgallery.com/hoover-dam/</link>
		<comments>http://www.dwbgallery.com/hoover-dam/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 19:38:29 +0000</pubDate>
		<dc:creator>Dale</dc:creator>
				<category><![CDATA[Environment Art]]></category>

		<guid isPermaLink="false">http://www.dwbgallery.com/dale3d/?p=165</guid>
		<description><![CDATA[I designed Hoover Dam around a script from our writers.  It contained a linear storyline and descriptions of each room.  I was told - "make it big, make it impressive, make it out of concrete."  Mike Inscho came in after the initial design phase and helped me with the lighting and mood of each area.  The result was the first level of Fallen Earth, "Hoover Dam."]]></description>
			<content:encoded><![CDATA[<img width="120" height="187" src="http://www.dwbgallery.com/wp-content/uploads/Hoover_dam_start_pano-120x187.jpg" class="attachment-medium wp-post-image" alt="Hoover Dam Control Room" title="Hoover Dam Control Room" /><p></p><br /><p>Icarus Studios began experimenting with SCRUM teams with the design of Hoover Dam in early 2008. I was the level designer assigned to the project following my submission of concept art for a new tutorial level to the art director at the end of the previous year. Also involved were writers, programmers, a lead QA tester, and a project leader.</p>
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<strong><a href="http://picasaweb.google.com/dalewb2/FEHooverDam#slideshow">FULL-SCREEN SLIDESHOW</a></strong></p>
<p>With the story already written, the level was blocked out following the storyline and general visual guidelines outlined by the writers. We had many ambitious ideas for the tutorial level that after much attempts to implement were all scrapped:</p>
<div class="narrow-column left"><p></p>
<p>1. When the player first grabs the axe in the long room, the camera would separate from the player view and zoom through one of the windows to show Hoover Dam’s exterior – a city of shanties built up against its weathered facade with lights twinkling in the evening light. We tried many ways to pull this off, but all proved to be way too much work or simply impossible with our tech to pull off well and look good.<br />
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2. In the warehouse, the camera would detach again from the player to show him Alex Masters being beaten to within an inch of his life. The fight and camera work proved impossible and was eventually removed, but not after weeks of attempts<br />
3. In the turbine room, White Crow NPCs were originally going to be scripted chasing Vistas down on the ground floor as you entered. This was scaled back to a simple brawl in front of the stairs leading to the control room.<br />
4. As the player neared the Motor Pool Room (where you encounter the Super Soldier now) he would happen upon an execution scene which would introduce the player to the nefarious character Casta Gaunt. The entire scene and camera work that went with it were all pulled. Casta’s character was moved to Kingman Prison where he is the leader of a group of thugs.<br />
5. Finally, we really wanted to do some cool pyrotechnics with the end of the tutorial, such as scenes of the buggy leaving the dam with explosions in the background. </p></div><br />
<div class="narrow-column right"><p>Various ideas were attempted, but after a year or so someone got the great idea that turned into the end cutscene you see now after the camera whites out. Three or four artists were commissioned to provide the art and, together with the sound team, the movie was created and fine-tuned before release.</p>
<p>Hoover Dam pushed our game engine to new limits. During early builds when it was still not fully complete size-wise, I began to have problems when running the level in our game. It soon became apparent the level was becoming too large, a fact that was confirmed by Chris Babcock. Upon doing some research he discovered that the GeForce 7x series of graphics cards had a serious limitation in maxtris, being capable of displaying only 1,048,575. As this video card series fit in the middle of our recommended specs and most of our workstations were using them, we had to make drastic changes to the level – it was decided to split the level into two parts.</p>
<p>Today, when <a rel="attachment wp-att-308" href="http://www.dwbgallery.com/hoover-dam/image100/"><img class="size-medium wp-image-308 alignright" title="Hoover Dam Motor Pool" src="http://www.dwbgallery.com/wp-content/uploads/image100-188x117.jpg" alt="Hoover Dam Motor Pool" width="188" height="117" /></a><br />
players finish talking to Elena and get on the elevator, the game teleports them to the next level beginning in the motor pool room.</p>
<p>Hoover Dam also exposed weaknesses in the physics engine. Both elevators proved problematic for the better part of a year. During this time, players would routinely fall through the elevator as it was going up and get stranded in the pit underneath the ground floor. Terry Byron designed the fix that ultimately made all elevators in our game fool proof.</p></div>
<p>Although we ran up against engine limits and constraints during the development of Hoover Dam and had to scale back our original goals for the level, we ignored the engine&#8217;s weaknesses and concentrated on leveraging its strengths.  For every idea cut, a new one took its place.  Scenes that were cut were replaced with new ways of teaching players more skills before releasing them into the outside world of Fallen Earth.  Programming and art worked together to solve technical problems that benefited the rest of the game as well.  By the time the game was released, we had a well-polished, technically-sound introductory level that led players by the hand in learning the most important skills they would need in the broad world of Fallen Earth.</p>
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