DALE W. BROADBENT
213-D Farrington Dr.
Raleigh, NC 27615
dale-@-dwbgallery-.-com

EDUCATION

B.S., Technology Education, Graphic Communications – 2006
North Carolina State University, Raleigh, NC

  • Concentration in animation, web design, solid modeling, and CAD

Associates in Art - 2001
Fullerton College, Fullerton, CA

  • Concentration in art, graphic design, and desktop publishing

WORK EXPERIENCE

Gamepal, Inc., Raleigh, NC, November 2006-March 2007
Web developer

  • Programmed and designed web interfaces with Flash 8, Photoshop and 3D Studio Max

Psyonix Studios, Raleigh, NC, Janurary-April 2006
Level Design Assistant

  • Researched new ideas and created concept designs for Psyonix’s upcoming game
  • Assisted in troubleshooting the game Red Orchestra: Ostfront 41-45

Ritual Entertainment, Dallas, TX, June–August 2005
Level Design Assistant

  • Converted SIN Source: Episode 1 to the Source Engine, including all textures, scripted sequences, lighting, NPCs, and physics objects

Ikon Office Solutions, Raleigh, NC, 2002–2003
Staff Assistant

  • Assisted with all facilities management services for Womble Carlisle

Danka Services International, Irvine, CA, 1997-2000
On-site Copy Center Coordinator

  • Implemented many new techniques to improve speed and efficiency
  • Trained coworkers in the use of new technology.
  • Organized a large variety of jobs related to document creation and disbursement at Edwards Lifesciences including presentation materials, and mass mailings

Rewolf Software, Inc., 1997-2000
Level Designer

  • Created architecture for Gunman Chronicles
  • Designed story-driven scenes (scripted sequences) that supported the game’s storyline and enhanced the viewer’s sense of immersion

PROFESSIONAL SOCIETIES

Epsilon Pi Tau Honor Society, 2005-2006
International Game Developers Association, 2005-2006


COMPUTER SKILLS

  • Adobe Photoshop, Illustrator, Pagemaker, AfterEffects, Autodesk 3D Studio Max, Autocad, Macromedia Flash, and Solidworks
  • Experienced in the development of 3D objects, environments, and textures