Junk Fortress is a massive underground bunker system in the Embrys Crossroads region of Sector 1, Fallen Earth. It was handed to me in 2008 to re-texture and re-light, as our original texturing and lighting systems had become obsolete. This process took a month of full-time work and many more hours to fine-tune.
Interest Areas
Most of my time spent in the Icarus World Editor was used to fix bugs. But there was time occasionally to design "interest areas" - not towns, but just areas of ruination to add visual interest to barren areas of the game.
Modeling
As you may have read in other places of my website, I was a level designer before becoming a modeler. Over the last 5 years, I have increasingly incorporated models into my levels.
Industrial Building
About 4 artists had their hands in the design and construction of the "Industrial Building" over the years it existed. I was the last to work on it and finalize its finished look. A very old level from the early days of Fallen Earth (2005-ish) I brought its visuals up to then-current standards and improved its lighting. I also added the section seen here - a deep underground area filled with staircases, catwalks, pillars, and machines.
Archives Building
The Archives Building was initially just an empty shell - a structure you could not enter. I was asked to model the interior based on a sketchy storyline - the Lightbearers had taken over the building and turned it into a repository of knowledge.
Spider Caves
Spider Caves was the first level I worked on at Icarus, mid 2007. Built entirely of brushes and patches, it is a more vivid example of the use of old tech in our levels. Still, I made the most of the technology and employed advanced brush and patch techniques, and explored the limits of what could be done with lighting and mood.
Parnoramas
I love taking panoramic photographs of the world around me and the virtual world as well. The funny thing is my cell phone has an automatic panoramic photograph mode that stitches up to 6 images together seamlessly - something my Kodak can't do!
Hoover Dam
I designed Hoover Dam around a script from our writers. It contained a linear storyline and descriptions of each room. I was told - "make it big, make it impressive, make it out of concrete." Mike Inscho came in after the initial design phase and helped me with the lighting and mood of each area. The result was the first level of Fallen Earth, "Hoover Dam."
Horsetrack Saloon
The Horsetrack Saloon in Fallen Earth was meant as a gathering place for players to hang out, chat, and trade.
Command HQ
Command HQ is a large office building, partially destroyed 50 years in the past, which has recently been appropriated as the main headquarters of the Enforcer faction. You can read about its construction in the comments area.

Freelance Work
In working as a freelance artist, I do a lot of diverse things. Here you will see snapshots of street scenes and objects in various stages of completion.